Here’s a little cave I made to illustrate a downside of my recent change to switch the puzz.link solver back to “shading first” for Cave and Nuri-Misaki.
Here’s a puzzle from my preparation for WPC 2019 that I don’t believe I’ve posted yet. It’s also sort of a practice puzzle for the upcoming first round of the 2020 Puzzle GP, which features the variant Terra XX.
Rules Place numbers in the empty cells, from the range 0-9. Same numbers can’t be adjacent (but may touch by a corner). Wherever four cells meet at a vertex (marked by a black dot), the sum of the numbers in those cells must be 10.
Yet another new puzzle type on puzz.link – many thanks to Lennard Sprong for this and other contributions. I made this puzzle to announce the addition.
Rules Draw a loop from cell center to cell center. Black clues must be outside the loop, while white clues must be inside. Furthermore, Numbers indicate the total number of straight segments in the given direction.
Here’s a Slither Link puzzle with a restrictive theme, that I found with computer assistance, after failing for a while at constructing one by hand. The idea is due to @RainedMirror from the Puzzler’s Club discord. (If you’re interested in puzzle discussions, check the LMI thread for the recent contest for information on how to join.)
I played around with what I thought were the rules to Oasis today, and came up with this variant.
Rules Shade some cells, to leave a connected area of unshaded cells that includes all given numbers and doesn’t cover any 2×2 square. Some shaded cells are given. Numbers indicate how many other numbers can be reached through unshaded, unnumbered cells.