Another break, this time for the series of Kellers. This one didn’t come out quite the way I wanted and could use a bit of polishing, but…
Rules Split the grid into areas of size 1, 2, 3 such that areas of equal size don’t touch along an edge, and such that any given number is contained in an area of that size. (I.e., Fillomino with areas of size at most 3.)