Angle Loop

Draw straight lines from clue to clue to form a single loop that doesn’t cross or touch itself, and that passes every clue. The loop must turn at every clue, with an angle that is acute (< 90°) for triangles, right (=90°) for squares, and obtuse (>90°, <180°) at pentagons.

angleloop-example

I first saw this type in the Toketa books.

6 thoughts on “Angle Loop

      1. rob's avatarrob Post author

        Is this better? Replaced “Connect clue polygons by straight lines t form …” by “Draw straight lines from clue to clue to form …”. I’m meaning to express that the loop is built from straight segments that have clues at both ends.

  1. Anurag Sahay's avatarAnurag Sahay

    The rules are not adequately stated yet. This puzzle is solvable if ‘either’ of the two angles made at each node satisfies the conditions. If the inner angle is considered, the puzzle has no solution.

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